Visualise Reflections¶
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Display ยท Reflections
The specular (image source) reflection paths from the scene's sources to its receivers, by order, drawn in one colour per order (order 0 black). Outputs them as reflections, which Visualise Billiard plays. The Preview button shows or hides the drawing.

Inputs¶
| Name | Type | Access | Default | Description |
|---|---|---|---|---|
scene |
ghdoc | item | Room scene object. | |
order |
int | list | Reflection order(s) to draw, 0 for the direct sound; negative orders are left out. Empty (default): the first order. Optional. | |
source_idx |
int | item | Index of the source, in the order of the scene's sources. Empty (default): every source. Optional. | |
receiver_idx |
int | item | Index of the receiver, in the order of the scene's receivers. Empty (default): every receiver. Optional. |
Outputs¶
| Name | Description |
|---|---|
reflections |
The specular reflections of the chosen orders and pair (a SpecularReflections, which is a ray field: connect it to Visualise Billiard to play them). |
order |
The reflection order of each path. |
time |
The travel time of each path in milliseconds. |