VrepPlanner.remove_collision_mesh

VrepPlanner.remove_collision_mesh(*args, **kwargs)[source]

Removes objects from the 3D scene.

Args:

id (list of int) : Object handles to remove.

Note

Please note there’s no need to clean up objects manually after the simulation has completed, as those will be reset automatically anyway. This method is only useful if you need to remove objects during a simulation.