1. Tutorial: Publishing Basics#

Length: ca. 10 min

Attention

This setup will publish/upload all existing geometry from your Rhino file. Do not use with big models.

1.1. Connect RADii Grasshopper Components#

../../_images/01_Quick_Guide_Publisher.png

Every RadiiGrasshopper file starts with the Connect component. To it, you connect the PublishMaterial PublishMaterial_icon and the PublishGeometry PublishGeometry_icon, components.Add a geometry input to the later, in our example we are using the geometry pipeline as shown in the picture.

More detail about the components can be found at RadiiGrasshopper in the documentation.

Tip

Geometry pipeline layer control:

  • Default

  • Default::SubLayer1

  • Default::SubLayer1::SubLayer2

Filters:

  • Default (the first layer only)

  • Default* (all layers)

  • Default::* (sublayers only)

  • SubLayer2 (third sublayer only)

1.2. Enter Credentials#

../../_images/02_Quick_Guide_Publisher.png

Log in with your Radii.info account and password you have created during the Grasshopper Setup and left click on load account to log in. Your private domain will show up under the section - CHANNEL - and possibly others if you are part of a class or group.

1.3. Choose domain and channel#

../../_images/03_Quick_Guide_Publisher_zugeschnitten.png

Right click on the Connect component, there should be a tick next to username >  My Domain, in this state your would publish your geometry on on your personal channel. More information about channel addresses can be found at Connect. Change the tick to its respective Domain name. Press Enter to confirm.

Attention

Make sure to publish to the same channel that your viewer is connected to - typos leave you stranded.

1.4. Connect#

../../_images/05_Quick_Guide_Publisher_true.png
To activate the connection to the channel double click
on the dark false on the Boolean Toggle to turn it into true, as shown in the picture above.

Congratulations, your model should now appear in your Radii viewer!

If not start by checking for typos and if the viewer is actually connected to the channel.